#ifndef GX_FR_FLOAT_TEXTURE_H
#define GX_FR_FLOAT_TEXTURE_H

#include "Basic\GxLibBasic.h"

namespace FinalRendering
{
	namespace Engine
	{
		using namespace GxLibBasic;

		void EncodeData(float * dataIn, Array<unsigned int, true> & dataOut, int width, int height);
		void DecodeData(unsigned int * dataIn, Array<float, true> & dataOut, int width, int height);
	}
}

#endif